It began with Ruby drawing something which she decided was a worm. She drew a worm and Nina got a box and cut a hole in it. And then more worms were drawn and the box seemed like a good box for a lucky dip. If there was a lucky dip, there must be prizes. And if there are prizes there must be players. And if there are players there must be a wager. Five cents a go, pick a worm, any worm. If your worm matches a 'lucky', win a prize. A chart must be drawn, to indicate the 'luckys' and the corresponding prize. The prizes are pretty good, I was assured, you won't be disappointed.
|'Pirate set - it's awesome'|
|'Garden Nature Mix'|
The stages of boredom, in our house anyway, tend to go like this:
- pick a fight with a sister;
- blame a parent;
- make something.
Any one of these things can happen on its own (I wouldn't like you to think that every bit of creativity is preceded by all the above, or that every bicker and whinge results in a productive output), but when it is a time consuming, and complex effort, it's usually a by-product of boredom. Often I baulk well before we even get to sulks, but if I can resist interfering, resist offering solutions or suggestions, then sometimes something happens that seems to me the very distillation of childhood. All my 'creative' efforts are derivative dross, really, in comparison to the effortless originality of a child's most banal imaginings.